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Pricing Pay for bandwidth, not servers.

Every plan gets the same network: rooms, voice, player accounts and saves. What changes is how much your players can download a month.

Test

$0

Try it with no account. Built for coding agents.

  • No registration required
  • Up to 10 players at once
  • 1 GB a month
  • One room at a time, for an hour
Get a test room

Indie

$19/month

For a game people are actually playing.

  • Everything in Free
  • 250 GB a month
Coming soon

Studio

$99/month

For a hit, or a few games at once.

  • Everything in Indie
  • 2 TB a month
Coming soon

Enterprise

Custom

For more than that.

  • Everything in Studio
  • Bandwidth to fit your launch
Coming soon

Questions

What counts as bandwidth?
What the network sends your players: every message, tick and voice frame they receive. What they send up is free. It adds up across all your apps and starts again on the first of each month.
What happens when I use it all?
Rooms that are already open keep going for a while, but nobody new can join until the month starts again. A paid plan will lift the limit.
How much is 10 GB?
A small game that sends inputs only when something changes uses a few tens of megabytes an hour with a handful of players. 10 GB is hundreds of hours of that.
When can I pay?
Paid plans are coming soon. Until then the free plan has no player cap, so you can launch on it today.
Can I run a node instead?
Not yet. Running a node is coming soon.